
Hello, I'm Charlie
I'm a game developer practicing 3D asset creation and gameplay engineering. Welcome to my portfolio.
Latest Projects
Hard Surface Modelling
I create game-ready, intricate and functional hard-surface models, from weaponry to environments.
Development
I develop and architect robust and efficient game systems, with clean and optimized code to ensure smooth user experience.
Technical Animation
I engineer complex yet intuitive rigs, empowering animators with precise control and the foundational skeleton for lifelike movement.